Summary
We’re hiring an experienced Unity XR/VR developer to support an interactive VR/XR experience. This is a contract role for someone who can step into an existing codebase, ship clean features, and troubleshoot/iterate fast.
Requirements
• Strong Unity (C#) and XR/VR development experience
• Proven work on physics-heavy or simulation-style systems
• Access to a Meta Quest 3 for on-device testing (minimum requirement)
• Comfortable working in an established project and writing maintainable, readable code
Responsibilities
• Build and refine XR interactions in Unity
• Implement and tune physics-driven behaviors
• Debug existing systems and iterate quickly with clear communication
Nice to have
• OpenXR and/or Unity XR Interaction Toolkit experience
• Compute shaders / GPU-driven visual effects
• Procedural motion or animation systems
To apply, please include
• 2–3 XR/VR examples (links or video are fine)
• A brief description of a physics-heavy/simulation system you’ve built
• Confirmation that you have access to a Meta Quest 3
• Your availability and timezone
Work Location: Remote