Job Description:
• Create high-quality, simulation-ready environments (indoor/outdoor), layout, dressing, and set assembly
• Model/UV/texture objects ranging from small props to complex vehicles and characters/creatures
• Rig and animate assets where needed
• Author, assemble, and maintain assets in a USD-first workflow
• Tune assets so they behave realistically under camera + radar + lidar + infrared simulation
• Build collision, physics proxies, scaling, pivots, naming conventions, and performance constraints so assets are robust in real-time rendering
• Help create a curated, consistent asset library with variants built in
• Key representative of Antioch in customer conversations, site visits, and more
Requirements:
• Strong portfolio demonstrating scene creation and asset production (props + environments; bonus for vehicles and characters/creatures).
• Experience creating assets that meet NVIDIA’s SimReady guidelines.
• Comfort with real-time constraints: sensible poly budgets, texture budgets, LODs, instancing, and scene organization.
• Experience with PBR materials and a workflow that translates well to Omniverse (e.g., MDL / USD Preview Surface pipelines).
• Proven ability to deliver assets that are simulation-ready: correct scale/units, pivots, naming, clean geometry, collision proxies, and predictable transforms.
• Experience (professional or deep hobbyist) tuning materials/assets for sensor realism (especially camera, lidar, radar, and infrared).
Benefits:
• Optional remote work
• Professional development opportunities
• Flexible working hours
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